Tag Archives: Java

Paramaterized Java Classes

One of the biggest features of Java 1.5 was generics. In particular all the collection classes had been extended to use parametrized classes. Normally the collection classes accepted and returned Objects which is the class all other Java classes descend from. Unfortunately this meant that you had to cast everything you got back out of a collection to what you expected it to be. and until you did you would only be able to call methods that were provided by Object. You also had to be ready to catch an exception in case the class could not be cast because it was the wrong object.

Generics and parametrized classes allow Java programmers to place a type on a class and have that type inherited by its methods. For example you can now declare an ArrayList class with a type String. This alters the ArrayList class so that its add method now only accepts objects of type String, the get method now also returns objects of type String. This makes everything type safe which means you don’t have to cast anything and your code won’t compile if you try to put something in the ArrayList that doesn’t match its class.

Java uses parametrized classes to build its collections and you’ll want to use them too if you’re making your own collection class. For example if you were implementing a stack, a queue or a multi-priority FIFO queue are good cases for parametrized classes. Be careful though of the lure parametrized classes can have. They are not a replacement for polymorphism and shouldn’t be used when polymorphism would make more sense. For example if your multi-priority queue gets the priority out of the object itself then you’d need an interface that provides a method to get the priority. Then your class will only be able to accept items that implement that interface, which makes sense in this case as we need to priority to be able to store it.

A parametrized class is really simple to use. Here is an example implementation of a stack collection backed by an ArrayList:

import java.util.ArrayList;
import java.util.Collection;

 * This class acts as a stack. Items can be 'pushed' which adds them to the top
 * of the stack. items can also be 'popped' which removes and returns the top
 * item on the stack and removes it. This means only the most recently added
 * item is available at the current time. To get to older items you need to
 * first remove the others.
 * Note: Java already has a stack object that should probably be used in
 *       preference to this one. This is only an example implementation.
 * @author Daniel Hall <daniel@danielhall.me>
 * @param <T> The type of items that can be stored in the Stack.
public class Stack<T> {
	/* Uses the same type as this class to store the items */
	private ArrayList<T> array = new ArrayList<T>();
	 * Creates a Stack containing items already in a collection. The collection
	 * must have the same parameterized type as this class to ensure that we get
	 * the right objects.
	 * @param c The Collection to initialize with
	public Stack(Collection<T> c) {
	 * Creates an empty Stack object
	public Stack() {
	 * Adds an item to the top of the stack.
	 * @param item The item which will be added to the top of the stack.
	public void push(T item) {
	 * Removes the first item from the stack
	 * @return The item that was on the top of the stack.
	public T pop() {
		/* This gets the size so we don't have to do it twice. */
		int count = array.size();
		/* If the stack is empty return null, note that the Java implementation
		 * of stack throws an Exception instead.
		if (count == 0) {
			return null;
		/* Remove the last added object (which will have index count - 1) */
		return array.remove(count - 1);

Random thought: John Lions wrote a book about the Unix source code, in the seventies, which because it also included some code, was blocked from being published until 1996.

Cryptographically Secure Random Numbers in Java

The Random Class

Most people wanting to generate random numbers in Java do something similar to the following:

public static void main(String[] args) {
  Random generator = new Random();
  int randomnumber = generator.nextInt(5) + 1;
  System.out.println("Dice rolled: " + randomnumber);

This is perfectly fine for a simple dice rolling application where there isn’t going to be much effort put into cracking it. For example in this application the only real reason you would bother cracking it would be to show off a neat party trick to your geeky friends. No doubt though the effort wouldn’t be worth it.

Java states that the Random class and its subclasses must produce predictable results when seeded with the same data. This however is not why this is insecure, and it is useful when testing. The reason that this class is predictable though is the way in which it is seeded. The Random class, in the absence of a seed in its constructor it will seed its random number generator with the current time in milliseconds. This means that if somebody knows the time that the Random object was seeded and has several consecutive bytes of output then they can reasonably predict the next numbers. Once somebody has discovered the seed for the generator all number produced from it can be seen as compromised.

The SecureRandom Class

The SecureRandom class is different, it again uses algorithms that when seeded will produce predictable results, but the algorithm is much more complex. It uses a digest algorithm such as SHA-1 on the seed and a counter to generate random data. SHA-1 is much more costly than the simple algorithm used in the Random class and as such it is much harder to brute force.

Its true strength however lies in the method in which it is seeded. The SecureRandom class is seeded using true random data gathered by the operating system. This is data gathered by the OS from sources of true randomisation, such as mouse movements, network packet arrival times, IO statistics and interrupts. On Linux the data is gathered from /dev/random and on Windows via the CryptGenRandom() call in Windows.

When using SecureRandom though you should be aware of a few things:

  • The more random numbers some can get a hold of the more likely they can figure out the seed. You should either throw away the SecureRandom object every now and then or reseed it. Keeping in mind the next point though.
  • The seeding the generator takes entropy out of the system, if it cannot get any entropy it will block until the system has some. This means if you’re reseeding the generator too often your program will hang along with anything else on the system requiring entropy.
  • Don’t seed the SecureRandom class yourself, unless you are 100% absolutely sure you are seeding it with purely random data, or you are testing and need repeatable results. Whatever you do, don’t let your testing code leak into a production system.

How to decide

Generally when you’re coding you don’t need secure random numbers. For example if you’re writing a number guessing game, or a quiz generating program then high quality random numbers aren’t required. It should be noted though that if money is involved people will often go to greater lengths and a more secure generator will be required, such as in a slot machine.

Again generally if what you are generating is a security token of some sort then you will need a secure generator. For example a session id, a one time password or an encryption key. The exception here is a salt for a password, salts can be generated using predictable entropy sources, even a simple time stamp would work here (especially if your also storing the time stamp to measure password expiry).

Random Thought: For those of you who don’t know Bruce Schneier is the Chuck Norris of cryptography.